Accessibility

A board game is only fun if you can read it. Here is what BoardVerse does, and what it does not do yet.

What works today

  • Arabic and English throughout, with genuine right-to-left layout on every screen — not a translated app in a left-to-right frame.
  • Boards that do not mirror. In Arabic the interface flips and the board does not. For chess that is a correctness issue rather than a cosmetic one: mirrored, file a lands on the right and two players read the same coordinates differently.
  • Colourblind-friendly mode adds letters and patterns to colour-coded pieces, so Four in a Row and Ludo can be played without telling red from green.
  • Reduce motion is honoured across the app, and follows your system setting by default.
  • Larger text works. The app respects your OS font size on every screen outside the boards, which are capped so a chess coordinate cannot collide with the square next to it.
  • Screen readers get real labels on every game piece — including the cards and the Ludo tokens, which used to read as a row of identical unnamed buttons.
  • Contrast is measured, not eyeballed. Every colour pair on a text surface meets WCAG AA.

What we have not done yet

  • The boards cap text scaling at 135%. Raising it means converting around ninety fixed-height boxes first, and shipping it half-done would clip the very text it was meant to enlarge.
  • The Arabic copy has about a dozen known wording errors waiting on a native reviewer. They are grammatical, not misleading, but they are wrong and we know it.
  • The chess replay screen has not been walked through with a screen reader.
  • There is no audio cue for a dice roll or a turn change beyond the existing sound effects.

Found a barrier?

Tell us. Accessibility bugs go to the front of the queue, and we answer within 48 hours.

[email protected]